I play a Lone Wolf tandem (my teammate is Sebille whom I've specced as a Scoundrel/Poly/Warcraft hybrid) and for my MC I put nearly everything into Summoner, STR, and WITS with just enough in Memory to maintain the build. If you're still not convinced, take Five Star Diner as well (Food and Potion effects are doubled). I can confirm CON is a wasted stat, but I would recommend taking the Picture of Health talent if you want some to put some more meat on your bones (Each point of Warcraft adds 3% Vitality, almost doubling the 3% or 4% VIT bonus for each level attained). My MC also is a melee Summoner/Poly/Warcraft hybrid and the build works great. ever And just take your main attribute which you want to use to deal damage+memory for skills you want and lot of wits so you go first with your summoner I am playing summoning+warfare+poly just fine, it works great, because summoning is amazingly versatile as it doesnt depend on any give points into CON. And the damage gap between these playstyles gets larger and larger with every levelup. Sure they felt initially squishier, but compared to the fully buffed summons on my full summoner, they also did double damage per attack and have more AP to attack. I respecced then my characters to a twohanded knight and a ranger. At this point I had 26 in summoning ability on my lone wolf characters (10 base + 10 from lone wolf + 6 from gear) and I buffed my incarnate / bone widow with all available infusions and buff spells from all spell schools. It's still really safe and does its job, but the damage is lacking.ĭoing damage yourself, which scales off multiple abilities, gear and attributes is so much stronger. But when you hit 10 in summoning ability you have no other way to improve your summons and they start to lag behind. A (lone wolf) full summoner can beat Dallis and her companions at the Fort Joy gate and later on the ship in Act 1 without any problem. Summoning only scales off the summoning ability and your level.
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